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The Queue: Tormented

After a couple of seasons off, I’m back in Diablo-land. There have been a couple of system changes since the last time I played. Things are mostly how I remember them, but also some things are different, and I’m not sure how I feel about the new defensive stat allocation. As always, defensive stats feel the least fun to actually chase after — I just wanna blow demons up faster, don’t make me protect myself at the same time!

I’m still not sure how I’m going to build my Spiritborn this time around; that’s a problem for later. I’ve never done the crazy always be evading build, but also I’m not playing with a mouse wheel, and I don’t want to do weird evade cooldown math. My other options seem to be big Gorilla fun times or lots of exploding lightning feathers.

While I try and choose between a giant eagle and a giant gorilla, it’s time for — The Queue!


The Queue: The real winner at the Game Awards may have been Battlefield 6

Ok the title is a joke, because as expected Clair Obscur: Expedition 33 absolutely cleaned up at the Game Awards last night taking home Game of the Year and eight other trophies. The one trophy it didn’t take home though? Best Audio Design, which went to Battlefield 6. It’s kind of an odd exclusion because E33 won Best Score and Music, so I’m really curious what Battlefield 6 was able to do in their audio that earned them the reward. I mean not curious enough to actually play it, but still.

So while I mentally recover from all the times I saw “2027” in the show, let’s answer some questions starting with a couple about wood!


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